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	<title>Comments on: Game Theory on the Spot</title>
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	<description>Out of the crooked timber of humanity, no straight thing was ever made</description>
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		<title>By: loren</title>
		<link>http://crookedtimber.org/2004/02/29/game-theory-on-the-spot/comment-page-1/#comment-19523</link>
		<dc:creator>loren</dc:creator>
		<pubDate>Mon, 01 Mar 2004 18:41:09 +0000</pubDate>
		<guid isPermaLink="false">http://crookedtimber.org/wp/?p=1154#comment-19523</guid>
		<description>peter: &lt;i&gt;&quot;More interesting is something that is evolutionarily stable, which is the point of Gintis’ book ...&quot;&lt;/i&gt;the evolutionary stuff is interesting, I think (Binmore, Gintis, Skyrms come immediately to mind in a growing field). Maybe of interest: a recent symposium in &lt;i&gt;Politics, Philosophy &amp; Economics&lt;/i&gt; (Feb&#039;04) on &quot;evolution, ethics, and economics.&quot;(... and I&#039;m not just saying this because I have an utterly irrelevant article in the same issue!)</description>
		<content:encoded><![CDATA[	<p>peter: <i>&#8220;More interesting is something that is evolutionarily stable, which is the point of Gintis&#8217; book &#8230;&#8221;</i>the evolutionary stuff is interesting, I think (Binmore, Gintis, Skyrms come immediately to mind in a growing field). Maybe of interest: a recent symposium in <i>Politics, Philosophy &#038; Economics</i> (Feb&#8217;04) on &#8220;evolution, ethics, and economics.&#8221;(&#8230; and I&#8217;m not just saying this because I have an utterly irrelevant article in the same issue!)</p>
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		<title>By: peter</title>
		<link>http://crookedtimber.org/2004/02/29/game-theory-on-the-spot/comment-page-1/#comment-19522</link>
		<dc:creator>peter</dc:creator>
		<pubDate>Mon, 01 Mar 2004 18:03:32 +0000</pubDate>
		<guid isPermaLink="false">http://crookedtimber.org/wp/?p=1154#comment-19522</guid>
		<description>(Cross-posted from Brian&#039;s Site - more discussion over here, looks like)Here are two modest ideas (neither of them mine) about the importance of Nash eqm.1) If a game has a unique nash eqm, no one can do better by doing something else. Your opponent does not have to know what you are going to do, but only have both players rationality be common knowledge a la David Lewis. I know you are rational, you know I know you are rational, I know that you know that I know etc... This is perhaps different from the gloss Brian gives: &quot;The only argument I know of for choosing your side of a Nas equilibria in a one-shot game involves assuming, while deciding what to do, that the other guy knows what decision you will make&quot;2)Brian&#039;s statement here about PD doesn&#039;t accurately characterize a repeated game correctly:&quot;In the most famous game of all, Prisoner&#039;s Dilemma, we know that the best strategy in repeated games is not to choose the equilbrium option, but instead to uphold mutual cooperation for as long as possible.&quot; It&#039;s true that the best strategy in a repeated game is not necessarily the same as the nash eq of the one shot game that gets repeated. This is no embarrasement (sp?) because the repeated game is a different game altogether from the stage game played as a one shot game. Interestingly, in repeated games (infinitely repeated?) Nash eqm become much less important, because there are an infinite number of Nash eqm. More interesting is something that is evolutionarily stable, which is the point of Gintis&#039; book, where I learned most of these things. </description>
		<content:encoded><![CDATA[	<p>(Cross-posted from Brian&#8217;s Site &#8211; more discussion over here, looks like)Here are two modest ideas (neither of them mine) about the importance of Nash eqm.1) If a game has a unique nash eqm, no one can do better by doing something else. Your opponent does not have to know what you are going to do, but only have both players rationality be common knowledge a la David Lewis. I know you are rational, you know I know you are rational, I know that you know that I know etc&#8230; This is perhaps different from the gloss Brian gives: &#8220;The only argument I know of for choosing your side of a Nas equilibria in a one-shot game involves assuming, while deciding what to do, that the other guy knows what decision you will make&#8221;2)Brian&#8217;s statement here about PD doesn&#8217;t accurately characterize a repeated game correctly:&#8220;In the most famous game of all, Prisoner&#8217;s Dilemma, we know that the best strategy in repeated games is not to choose the equilbrium option, but instead to uphold mutual cooperation for as long as possible.&#8221; It&#8217;s true that the best strategy in a repeated game is not necessarily the same as the nash eq of the one shot game that gets repeated. This is no embarrasement (sp?) because the repeated game is a different game altogether from the stage game played as a one shot game. Interestingly, in repeated games (infinitely repeated?) Nash eqm become much less important, because there are an infinite number of Nash eqm. More interesting is something that is evolutionarily stable, which is the point of Gintis&#8217; book, where I learned most of these things.</p>
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		<title>By: bill carone</title>
		<link>http://crookedtimber.org/2004/02/29/game-theory-on-the-spot/comment-page-1/#comment-19521</link>
		<dc:creator>bill carone</dc:creator>
		<pubDate>Mon, 01 Mar 2004 17:48:47 +0000</pubDate>
		<guid isPermaLink="false">http://crookedtimber.org/wp/?p=1154#comment-19521</guid>
		<description>First, game theory as descriptive theory. Second, game theory as normative theory. Third, request for counter-example.1. As a _descriptive_ theory, one that predicts rather than prescribes action, I thought game theory served the same purpose as the rationality assumption in economics.Rationality: In individual decisions, people act as if they have simple desires and always choose the best way to satisfy those desires.Game theory: In, say, two-person zero-sum games, people act as the above plus (if the two players are you and I)G1. I know what you are going to do before I choose what to do, andG2. You know what I am going to do before you choose what to do.I find it amazing that game theory works at all, since G1 and G2 seem to contradict each other. The fact that solutions exist (the equilibria solutions) I find quite beautiful.Both rationality assumptions and game theoretic assumptions are patently ridiculous, but they seem to provide a good starting point. If we know more about the people involved, then we should incorporate that information into the analysis (as we do in behavioral finance). However, if we don&#039;t have information, these seem to provide a good &quot;baseline.&quot;It is similar to &quot;taking a limit&quot; in mathematics. G1 and G2 represent both of us being &quot;infinitely clever&quot; players; if we are both quite clever, and approximately equally clever, perhaps the assumptions give a good guess as to what we would do.The limit will somtimes not exist; this doesn&#039;t mean there is &quot;no possible solution&quot; it just means that you can&#039;t use G1 and G2. We need a better model of behavior.2.As a _normative_ theory, I don&#039;t buy game theory unless I have some reason to believe that my opponent is actually spying (in some way) on me and I need to hide my pure strategy from the spy (and even then, I&#039;m not sure I&#039;d want to choose the strategies suggested by game theory).The right thing to do is assign probabilities to my opponent&#039;s actions, based on all my information, then use standard decision theory to make the optimal decision.3.&quot;this kind of reasoning might break down when there are too many iterations involved. I&#8217;m inclined to say in those cases there are no good solutions, not that we need to go beyond decision theory to find the solution. Sometimes it really does all come down to animal spirits.&quot;You and Daniel seem quite a bit more willing to settle for this conclusion than I.Daniel and you seem to be saying that there are some states of information that cannot be represented by probability distributions when significant game-theoretic issues are involved. Do you have any examples of this? All I would need is a finite set of possibilities and a reasonable state of information about those possibilities that cannot be represented by a probability distribution.For example,Possibilities: My opponent&#039;s move in rock-paper-scissors.Information: He knows exactly what I will do (not just my mixed strategy) before he chooses, and I know exactly what he will do before I choose.There is no set of probabilities on (Rock, Paper, Scissors) that represents that state of information (right?).However, that state of information is contradictory; it can&#039;t really happen (can it?). I&#039;d like to see a state of information that is reasonable, interesting to real decision-makers (no &quot;This statement is false&quot; stuff), and incompatible with any probability assignment on a finite set of possibilities. This would educate me greatly.</description>
		<content:encoded><![CDATA[	<p>First, game theory as descriptive theory. Second, game theory as normative theory. Third, request for counter-example.1. As a <em>descriptive</em> theory, one that predicts rather than prescribes action, I thought game theory served the same purpose as the rationality assumption in economics.Rationality: In individual decisions, people act as if they have simple desires and always choose the best way to satisfy those desires.Game theory: In, say, two-person zero-sum games, people act as the above plus (if the two players are you and I)G1. I know what you are going to do before I choose what to do, andG2. You know what I am going to do before you choose what to do.I find it amazing that game theory works at all, since G1 and G2 seem to contradict each other. The fact that solutions exist (the equilibria solutions) I find quite beautiful.Both rationality assumptions and game theoretic assumptions are patently ridiculous, but they seem to provide a good starting point. If we know more about the people involved, then we should incorporate that information into the analysis (as we do in behavioral finance). However, if we don&#8217;t have information, these seem to provide a good &#8220;baseline.&#8221;It is similar to &#8220;taking a limit&#8221; in mathematics. G1 and G2 represent both of us being &#8220;infinitely clever&#8221; players; if we are both quite clever, and approximately equally clever, perhaps the assumptions give a good guess as to what we would do.The limit will somtimes not exist; this doesn&#8217;t mean there is &#8220;no possible solution&#8221; it just means that you can&#8217;t use G1 and G2. We need a better model of behavior.2.As a <em>normative</em> theory, I don&#8217;t buy game theory unless I have some reason to believe that my opponent is actually spying (in some way) on me and I need to hide my pure strategy from the spy (and even then, I&#8217;m not sure I&#8217;d want to choose the strategies suggested by game theory).The right thing to do is assign probabilities to my opponent&#8217;s actions, based on all my information, then use standard decision theory to make the optimal decision.3.&#8220;this kind of reasoning might break down when there are too many iterations involved. I&#8217;m inclined to say in those cases there are no good solutions, not that we need to go beyond decision theory to find the solution. Sometimes it really does all come down to animal spirits.&#8221;You and Daniel seem quite a bit more willing to settle for this conclusion than I.Daniel and you seem to be saying that there are some states of information that cannot be represented by probability distributions when significant game-theoretic issues are involved. Do you have any examples of this? All I would need is a finite set of possibilities and a reasonable state of information about those possibilities that cannot be represented by a probability distribution.For example,Possibilities: My opponent&#8217;s move in rock-paper-scissors.Information: He knows exactly what I will do (not just my mixed strategy) before he chooses, and I know exactly what he will do before I choose.There is no set of probabilities on (Rock, Paper, Scissors) that represents that state of information (right?).However, that state of information is contradictory; it can&#8217;t really happen (can it?). I&#8217;d like to see a state of information that is reasonable, interesting to real decision-makers (no &#8220;This statement is false&#8221; stuff), and incompatible with any probability assignment on a finite set of possibilities. This would educate me greatly.</p>
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		<title>By: bill carone</title>
		<link>http://crookedtimber.org/2004/02/29/game-theory-on-the-spot/comment-page-1/#comment-19520</link>
		<dc:creator>bill carone</dc:creator>
		<pubDate>Mon, 01 Mar 2004 16:12:35 +0000</pubDate>
		<guid isPermaLink="false">http://crookedtimber.org/wp/?p=1154#comment-19520</guid>
		<description>Brian and Daniel,&quot;Of course, as Daniel and others have pointed out here, this kind of reasoning might break down when there are too many iterations involved.&quot;When I studied game theory, we didn&#039;t do any iteration. I am quite confused by Daniel&#039;s and your interpretations of game theory as somehow involving them.The idea was always to simultaneously solve for both players&#039; strategies, not to start with one person&#039;s strategy, see how the other would react, then re-react, etc. and see if it converges.As an analogy, imagine we have the following two equations:y=2xx=y-5We solve these both simultaneously to get the solution x=5, y=10; we don&#039;t say:1. Guess x=02. Then y=03. But then x=-54. And then y=-105. Then x=-156. Then y=-30etc.Note that this doesn&#039;t &quot;converge,&quot; but it doesn&#039;t mean that there is no answer.Same goes for game-theory: you don&#039;t start with player 1&#039;s strategy, then see how player 2 would react, etc. You simultaneously solve for both.So I don&#039;t see how you interpret game theory as being determined by iterations. Can you (or Daniel) explain it a little more?</description>
		<content:encoded><![CDATA[	<p>Brian and Daniel,&#8220;Of course, as Daniel and others have pointed out here, this kind of reasoning might break down when there are too many iterations involved.&#8221;When I studied game theory, we didn&#8217;t do any iteration. I am quite confused by Daniel&#8217;s and your interpretations of game theory as somehow involving them.The idea was always to simultaneously solve for both players&#8217; strategies, not to start with one person&#8217;s strategy, see how the other would react, then re-react, etc. and see if it converges.As an analogy, imagine we have the following two equations:y=2xx=y-5We solve these both simultaneously to get the solution x=5, y=10; we don&#8217;t say:1. Guess x=02. Then y=03. But then x=-54. And then y=-105. Then x=-156. Then y=-30etc.Note that this doesn&#8217;t &#8220;converge,&#8221; but it doesn&#8217;t mean that there is no answer.Same goes for game-theory: you don&#8217;t start with player 1&#8217;s strategy, then see how player 2 would react, etc. You simultaneously solve for both.So I don&#8217;t see how you interpret game theory as being determined by iterations. Can you (or Daniel) explain it a little more?</p>
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		<title>By: cdm</title>
		<link>http://crookedtimber.org/2004/02/29/game-theory-on-the-spot/comment-page-1/#comment-19519</link>
		<dc:creator>cdm</dc:creator>
		<pubDate>Mon, 01 Mar 2004 15:28:21 +0000</pubDate>
		<guid isPermaLink="false">http://crookedtimber.org/wp/?p=1154#comment-19519</guid>
		<description>&lt;i&gt;In the most famous game of all, Prisoner’s Dilemma, we know that the best strategy in repeated games is not to choose the equilibrium option, but instead to uphold mutual cooperation for as long as possible.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;I don&#039;t get the point here.  I would say that there is no &quot;best strategy&quot; in a repeated prisoners&#039; dilemma. Certainly there is no dominant strategy.  Meanwhile, &quot;upholding mutual cooperation for as long as possible&quot; often &lt;i&gt;is&lt;/i&gt; a Nash equilibrium in a repeated prisoners&#039; dilemma.  (We should be more precise about the exact form of the game and of the meaning of &#039;as long as possible&#039;, but let&#039;s set that aside.) </description>
		<content:encoded><![CDATA[	<p><i>In the most famous game of all, Prisoner&#8217;s Dilemma, we know that the best strategy in repeated games is not to choose the equilibrium option, but instead to uphold mutual cooperation for as long as possible.</i><br />
<br />
I don&#8217;t get the point here.  I would say that there is no &#8220;best strategy&#8221; in a repeated prisoners&#8217; dilemma. Certainly there is no dominant strategy.  Meanwhile, &#8220;upholding mutual cooperation for as long as possible&#8221; often <i>is</i> a Nash equilibrium in a repeated prisoners&#8217; dilemma.  (We should be more precise about the exact form of the game and of the meaning of &#8216;as long as possible&#8217;, but let&#8217;s set that aside.)</p>
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		<title>By: John Quiggin</title>
		<link>http://crookedtimber.org/2004/02/29/game-theory-on-the-spot/comment-page-1/#comment-19518</link>
		<dc:creator>John Quiggin</dc:creator>
		<pubDate>Mon, 01 Mar 2004 07:00:23 +0000</pubDate>
		<guid isPermaLink="false">http://crookedtimber.org/wp/?p=1154#comment-19518</guid>
		<description>In zero sum games (the topic at hand), mixed-strategy equilibria are the norm rather than the exception. Since the other side wants to hurt you, it&#039;s normally good to deprive them of information. The example of penalty kicks illustrates. Someone who always went for the top right corner, no-matter how well they kicked, would not score many goals. I should qualify this a bit. There are plenty of zero-sum situations where either one side has a forced win, or there is an obvious and symmetrical dominant solution.  But these are not generally considered interesting by game theorists. </description>
		<content:encoded><![CDATA[	<p>In zero sum games (the topic at hand), mixed-strategy equilibria are the norm rather than the exception. Since the other side wants to hurt you, it&#8217;s normally good to deprive them of information. The example of penalty kicks illustrates. Someone who always went for the top right corner, no-matter how well they kicked, would not score many goals. I should qualify this a bit. There are plenty of zero-sum situations where either one side has a forced win, or there is an obvious and symmetrical dominant solution.  But these are not generally considered interesting by game theorists.</p>
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		<title>By: Brian Weatherson</title>
		<link>http://crookedtimber.org/2004/02/29/game-theory-on-the-spot/comment-page-1/#comment-19517</link>
		<dc:creator>Brian Weatherson</dc:creator>
		<pubDate>Mon, 01 Mar 2004 04:44:06 +0000</pubDate>
		<guid isPermaLink="false">http://crookedtimber.org/wp/?p=1154#comment-19517</guid>
		<description>In a one-time game I wouldn&#039;t think randomisation (i.e. using a mixed strategy) is ever particularly valuable. If it&#039;s very important that other people not be able to predict what you do, and you think (for whatever reason) that the only way to ensure this is to randomise, then maybe it&#039;s worth it. But I don&#039;t think that&#039;s the normal case; I think the normal case is one where either there is a best strategy, or nothing, not even randomisation, will lead you to an optimal solution.</description>
		<content:encoded><![CDATA[	<p>In a one-time game I wouldn&#8217;t think randomisation (i.e. using a mixed strategy) is ever particularly valuable. If it&#8217;s very important that other people not be able to predict what you do, and you think (for whatever reason) that the only way to ensure this is to randomise, then maybe it&#8217;s worth it. But I don&#8217;t think that&#8217;s the normal case; I think the normal case is one where either there is a best strategy, or nothing, not even randomisation, will lead you to an optimal solution.</p>
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		<title>By: bill carone</title>
		<link>http://crookedtimber.org/2004/02/29/game-theory-on-the-spot/comment-page-1/#comment-19516</link>
		<dc:creator>bill carone</dc:creator>
		<pubDate>Mon, 01 Mar 2004 03:48:44 +0000</pubDate>
		<guid isPermaLink="false">http://crookedtimber.org/wp/?p=1154#comment-19516</guid>
		<description>Brian,My understanding of decision theory is that it never recommends a mixed strategy.Would you then never suggest a mixed strategy to someone in a one-time game? What about a multiple-time game (or whatever it is called)?I flip back and forth on this issue, and would like to hear your views.</description>
		<content:encoded><![CDATA[	<p>Brian,My understanding of decision theory is that it never recommends a mixed strategy.Would you then never suggest a mixed strategy to someone in a one-time game? What about a multiple-time game (or whatever it is called)?I flip back and forth on this issue, and would like to hear your views.</p>
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		<title>By: bill carone</title>
		<link>http://crookedtimber.org/2004/02/29/game-theory-on-the-spot/comment-page-1/#comment-19515</link>
		<dc:creator>bill carone</dc:creator>
		<pubDate>Mon, 01 Mar 2004 03:26:04 +0000</pubDate>
		<guid isPermaLink="false">http://crookedtimber.org/wp/?p=1154#comment-19515</guid>
		<description>&quot;Bill, this is the famous winner&#8217;s curse&#8221;.&quot;I think that is a separate issue.My understanding is that, in the winner&#039;s curse, the value of the item is uncertain, and different bidders have different information about it. The bidder who most overestimates the item&#039;s value is the most likely to win.This isn&#039;t what happened in this case study; the ship&#039;s value was uncertain, but no bidder had more information about the value than any other. (This is just how the case was written; no reason it couldn&#039;t be written otherwise).The decision-maker is underestimating the other bids, not overestimating the value of the ship. So this doesn&#039;t seem like a winner&#039;s curse situation (more sort of &quot;loser&#039;s stupidity&quot; :-)</description>
		<content:encoded><![CDATA[	<p>&#8220;Bill, this is the famous winner&#8217;s curse&#8221;.&#8221;I think that is a separate issue.My understanding is that, in the winner&#8217;s curse, the value of the item is uncertain, and different bidders have different information about it. The bidder who most overestimates the item&#8217;s value is the most likely to win.This isn&#8217;t what happened in this case study; the ship&#8217;s value was uncertain, but no bidder had more information about the value than any other. (This is just how the case was written; no reason it couldn&#8217;t be written otherwise).The decision-maker is underestimating the other bids, not overestimating the value of the ship. So this doesn&#8217;t seem like a winner&#8217;s curse situation (more sort of &#8220;loser&#8217;s stupidity&#8221; :-)</p>
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		<title>By: nnyhav</title>
		<link>http://crookedtimber.org/2004/02/29/game-theory-on-the-spot/comment-page-1/#comment-19514</link>
		<dc:creator>nnyhav</dc:creator>
		<pubDate>Mon, 01 Mar 2004 00:22:49 +0000</pubDate>
		<guid isPermaLink="false">http://crookedtimber.org/wp/?p=1154#comment-19514</guid>
		<description>More &lt;a href=&quot;http://xxx.arxiv.org/abs/cond-mat/0110605&quot;&gt;goal-directed&lt;/a&gt; research.</description>
		<content:encoded><![CDATA[	<p>More <a href="http://xxx.arxiv.org/abs/cond-mat/0110605">goal-directed</a> research.</p>
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		<title>By: John Quiggin</title>
		<link>http://crookedtimber.org/2004/02/29/game-theory-on-the-spot/comment-page-1/#comment-19513</link>
		<dc:creator>John Quiggin</dc:creator>
		<pubDate>Mon, 01 Mar 2004 00:21:56 +0000</pubDate>
		<guid isPermaLink="false">http://crookedtimber.org/wp/?p=1154#comment-19513</guid>
		<description>Bill, this is the famous &lt;a href=&quot;http://www.econbooks.com/The_Winners_Curse_0691019347.html&quot;&gt;winner&#039;s curse&quot;&lt;/a&gt;.</description>
		<content:encoded><![CDATA[	<p>Bill, this is the famous <a href="http://www.econbooks.com/The_Winners_Curse_0691019347.html">winner&#8217;s curse&#8221;</a>.</p>
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		<title>By: Brian Weatherson</title>
		<link>http://crookedtimber.org/2004/02/29/game-theory-on-the-spot/comment-page-1/#comment-19512</link>
		<dc:creator>Brian Weatherson</dc:creator>
		<pubDate>Sun, 29 Feb 2004 21:34:26 +0000</pubDate>
		<guid isPermaLink="false">http://crookedtimber.org/wp/?p=1154#comment-19512</guid>
		<description>Bill, the game theory tools might help here, but they are more likely to overcorrect. Surely there is some positive probability that you have different values to the other players, or have more information than the other players, or have simply outsmarted the other players. If so, you don&#039;t want to be caught using tools that assume these things are impossible.It seems the best thing to do here is simply conditionalise on the evidence that you seem to have been giving a large windfall. If the posterior probability is that this is almost certainly illusory don&#039;t bid, if it looks for real, then bid. But you can do all this without leaving old-fashioned decision theory.Of course, as Daniel and others have pointed out here, this kind of reasoning might break down when there are too many iterations involved. I&#039;m inclined to say in those cases there are no good solutions, not that we need to go beyond decision theory to find the solution. Sometimes it really does all come down to animal spirits.</description>
		<content:encoded><![CDATA[	<p>Bill, the game theory tools might help here, but they are more likely to overcorrect. Surely there is some positive probability that you have different values to the other players, or have more information than the other players, or have simply outsmarted the other players. If so, you don&#8217;t want to be caught using tools that assume these things are impossible.It seems the best thing to do here is simply conditionalise on the evidence that you seem to have been giving a large windfall. If the posterior probability is that this is almost certainly illusory don&#8217;t bid, if it looks for real, then bid. But you can do all this without leaving old-fashioned decision theory.Of course, as Daniel and others have pointed out here, this kind of reasoning might break down when there are too many iterations involved. I&#8217;m inclined to say in those cases there are no good solutions, not that we need to go beyond decision theory to find the solution. Sometimes it really does all come down to animal spirits.</p>
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		<title>By: bill carone</title>
		<link>http://crookedtimber.org/2004/02/29/game-theory-on-the-spot/comment-page-1/#comment-19511</link>
		<dc:creator>bill carone</dc:creator>
		<pubDate>Sun, 29 Feb 2004 17:42:16 +0000</pubDate>
		<guid isPermaLink="false">http://crookedtimber.org/wp/?p=1154#comment-19511</guid>
		<description>&quot;it&#8217;s very hard to find an argument that decision problems involving other people should be treated differently to decision problems involving uncertainty generally.&quot;Here is one, I think. Perhaps you could comment.I assign a case study in my course that involves bidding on a ship. In the case description, it gives the decision-maker&#039;s probability assessment of how high the other bidders will bid.The solution to the case as published goes something like the following.- The ship is worth about $12 million to me.- If I bid $8 million, then I calculate a 95% chance of winning, based on my earlier probability assessments.- Therefore, a bid of $8 million nets me a good &quot;profit,&quot; and, given all the info in the case, it gives the maximum profit.This is supposedly the solution to the case.However, I think the solution actually is &quot;my assessment of the other bids is probably wrong; if I can so easily make money, why aren&#039;t the other bidders doing the same analysis and bidding higher?&quot;Perhaps I have a good reason for believing my own assessments: the other bidders are stupid, they value the ship less than I, are more risk averse, etc.&quot;But if I don&#039;t, maybe the following is a good idea. I will do the analysis again, this time assuming that the other bidders are doing the same kind of calculations as I am.&quot;Does this lead to standard game-theoretic results? </description>
		<content:encoded><![CDATA[	<p>&#8220;it&#8217;s very hard to find an argument that decision problems involving other people should be treated differently to decision problems involving uncertainty generally.&#8221;Here is one, I think. Perhaps you could comment.I assign a case study in my course that involves bidding on a ship. In the case description, it gives the decision-maker&#8217;s probability assessment of how high the other bidders will bid.The solution to the case as published goes something like the following. &#8211; The ship is worth about $12 million to me. &#8211; If I bid $8 million, then I calculate a 95% chance of winning, based on my earlier probability assessments. &#8211; Therefore, a bid of $8 million nets me a good &#8220;profit,&#8221; and, given all the info in the case, it gives the maximum profit.This is supposedly the solution to the case.However, I think the solution actually is &#8220;my assessment of the other bids is probably wrong; if I can so easily make money, why aren&#8217;t the other bidders doing the same analysis and bidding higher?&#8220;Perhaps I have a good reason for believing my own assessments: the other bidders are stupid, they value the ship less than I, are more risk averse, etc.&#8220;But if I don&#8217;t, maybe the following is a good idea. I will do the analysis again, this time assuming that the other bidders are doing the same kind of calculations as I am.&#8221;Does this lead to standard game-theoretic results?</p>
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		<title>By: Stephen</title>
		<link>http://crookedtimber.org/2004/02/29/game-theory-on-the-spot/comment-page-1/#comment-19510</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Sun, 29 Feb 2004 16:14:34 +0000</pubDate>
		<guid isPermaLink="false">http://crookedtimber.org/wp/?p=1154#comment-19510</guid>
		<description>&lt;i&gt;In the most famous game of all, Prisoner’s Dilemma, we know that the best strategy in repeated games is not to choose the equilbrium option, but instead to uphold mutual cooperation for as long as possible.&lt;/i&gt;Yes, &quot;we know&quot; the best strategy, and organizations attempt to enforce the best strategy (e.g. the Mafia  code of silence, etc.), but the actual behavior of thousands and thousands of criminals bears out that the Prisoner&#039;s Dilemma is pretty accurate about how most people will act, in spite of the &quot;best&quot; solution, even in repeated games (since almost all criminals are multiple repeat players in the system).On the other hand, one of the most interesting things is how situations that appear to be the same are not, and how that affects human reactions.For example, if one has two opera tickets worth fifty dollars each and two hundred dollars in their pocket and are on a date to the opera, if the tickets are lost or stolen, one will probably not replace them.  If one has three hundred dollars instead, and loses a hundred of it, they will probably buy the tickets anyway.  Dramatically different responses to the same loss.Or consider if you are walking out the door of your local grocery store.  If you are normal, if you win an unforseen prize for being the &quot;xzy&quot; customer, and are offered a &quot;double or nothing&quot; bet, you will probably turn it down.If walking out of the door you discover that you had not set your parking brake and caused the same amount of damage (in dollars) to someone&#039;s car as the prize would have been, you are more likely than not to take the double or nothing bet.That is, same economic change, but when it is the chance to avoid loss, you will take risk, when it endangers profit already found, you won&#039;t (think of it as risking the bird in the hand for two in the bush vs. taking a dangerous jump to avoid being bitten).Interesting stuff.Stephenbeginning bloggerhttp://ethesis7.blogspot.com/</description>
		<content:encoded><![CDATA[	<p><i>In the most famous game of all, Prisoner&#8217;s Dilemma, we know that the best strategy in repeated games is not to choose the equilbrium option, but instead to uphold mutual cooperation for as long as possible.</i>Yes, &#8220;we know&#8221; the best strategy, and organizations attempt to enforce the best strategy (e.g. the Mafia  code of silence, etc.), but the actual behavior of thousands and thousands of criminals bears out that the Prisoner&#8217;s Dilemma is pretty accurate about how most people will act, in spite of the &#8220;best&#8221; solution, even in repeated games (since almost all criminals are multiple repeat players in the system).On the other hand, one of the most interesting things is how situations that appear to be the same are not, and how that affects human reactions.For example, if one has two opera tickets worth fifty dollars each and two hundred dollars in their pocket and are on a date to the opera, if the tickets are lost or stolen, one will probably not replace them.  If one has three hundred dollars instead, and loses a hundred of it, they will probably buy the tickets anyway.  Dramatically different responses to the same loss.Or consider if you are walking out the door of your local grocery store.  If you are normal, if you win an unforseen prize for being the &#8220;xzy&#8221; customer, and are offered a &#8220;double or nothing&#8221; bet, you will probably turn it down.If walking out of the door you discover that you had not set your parking brake and caused the same amount of damage (in dollars) to someone&#8217;s car as the prize would have been, you are more likely than not to take the double or nothing bet.That is, same economic change, but when it is the chance to avoid loss, you will take risk, when it endangers profit already found, you won&#8217;t (think of it as risking the bird in the hand for two in the bush vs. taking a dangerous jump to avoid being bitten).Interesting stuff.Stephenbeginning blogger<a href="http://ethesis7.blogspot.com/" rel="nofollow">http://ethesis7.blogspot.com/</a></p>
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		<title>By: Brian Weatherson</title>
		<link>http://crookedtimber.org/2004/02/29/game-theory-on-the-spot/comment-page-1/#comment-19509</link>
		<dc:creator>Brian Weatherson</dc:creator>
		<pubDate>Sun, 29 Feb 2004 15:59:36 +0000</pubDate>
		<guid isPermaLink="false">http://crookedtimber.org/wp/?p=1154#comment-19509</guid>
		<description>Andrew, I think Primer is one of the best procrastination sites on the web. And I don&#039;t know how I would have survived last October without Sox Therapy.Loren, I agree there&#039;s much more to game theory than just what Nash brought in, and you&#039;re right that some of that can be useful in various ways. In particular, I think some of those concepts can be descriptively useful. But I don&#039;t think they&#039;re of much prescriptive use for a couple of reasons. First, most of the more sophisticated concepts are still equilibrium concepts (either Nash plus epicycles or some other equilibrium concept) and the normative import of such concepts is unclear at best. Second, it&#039;s very hard to find an argument that decision problems involving other people should be treated differently to decision problems involving uncertainty generally. I think it&#039;s impossible to justify any game theoretic advice unless it can be shown to also follow from a plausible decision theory. Having said that, Nash equilibrium can be a useful heuristic in trying to solve a decision problem. And decision problems when other people&#039;s reactions to your decisions are at issue can be very hard. Often the best we can do (in practice or even in theory) is use heuristics.But still, in some of these cases even the simplest game theoretic advice - avoid iteratively dominated strategies - can be very bad advice, as in Centipede or Iterated Prisoners Dilemma. So I&#039;m still a little sceptical about the value of such concepts.</description>
		<content:encoded><![CDATA[	<p>Andrew, I think Primer is one of the best procrastination sites on the web. And I don&#8217;t know how I would have survived last October without Sox Therapy.Loren, I agree there&#8217;s much more to game theory than just what Nash brought in, and you&#8217;re right that some of that can be useful in various ways. In particular, I think some of those concepts can be descriptively useful. But I don&#8217;t think they&#8217;re of much prescriptive use for a couple of reasons. First, most of the more sophisticated concepts are still equilibrium concepts (either Nash plus epicycles or some other equilibrium concept) and the normative import of such concepts is unclear at best. Second, it&#8217;s very hard to find an argument that decision problems involving other people should be treated differently to decision problems involving uncertainty generally. I think it&#8217;s impossible to justify any game theoretic advice unless it can be shown to also follow from a plausible decision theory. Having said that, Nash equilibrium can be a useful heuristic in trying to solve a decision problem. And decision problems when other people&#8217;s reactions to your decisions are at issue can be very hard. Often the best we can do (in practice or even in theory) is use heuristics.But still, in some of these cases even the simplest game theoretic advice &#8211; avoid iteratively dominated strategies &#8211; can be very bad advice, as in Centipede or Iterated Prisoners Dilemma. So I&#8217;m still a little sceptical about the value of such concepts.</p>
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