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	<title>Comments on: What&#8217;s wrong with game theory</title>
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	<link>http://crookedtimber.org/2005/10/13/whats-wrong-with-game-theory/</link>
	<description>Out of the crooked timber of humanity, no straight thing was ever made</description>
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		<title>By: Ruchira</title>
		<link>http://crookedtimber.org/2005/10/13/whats-wrong-with-game-theory/comment-page-1/#comment-109907</link>
		<dc:creator>Ruchira</dc:creator>
		<pubDate>Sat, 15 Oct 2005 06:03:26 +0000</pubDate>
		<guid isPermaLink="false">http://crookedtimber.org/2005/10/13/whats-wrong-with-game-theory/#comment-109907</guid>
		<description>jonas grumby:

&quot;In the real world (even the one of spherical chickens), there aren’t any interesting complete information games.&quot;

If you mean &quot;interesting&quot; the way most people do then this is clearly not true, since chess itself is interesting.  For a game with more than two players, I suggest you look at Puerto Rico: 
http://www.boardgamegeek.com/game/3076
The only element of incomplete information is that the plantation tiles are shuffled, but this is a rather minor element of gameplay and I contend that if you laid out all the plantation tiles face up in a sequence at the beginning it would still be an interesting game.

I&#039;m guessing what you are referring to is the following: in a generic finite extensive-form game of complete information, backward induction yields a unique pure strategy Nash equilibrium.  However, note the word &quot;generic&quot;--it *is* possible to construct interesting examples.  I did so in my thesis:
http://math.berkeley.edu/~datta/thesis.pdf
on pp. 48-52 (pp. 60-64 of the PDF).  In this example, unlike in generic extensive-form games, there are mixed Nash equilibria, and for various reasons the game is unpredictable; both the first and last players will randomize their moves.</description>
		<content:encoded><![CDATA[	<p>jonas grumby:</p>

	<p>&#8220;In the real world (even the one of spherical chickens), there aren&#8217;t any interesting complete information games.&#8221;</p>

	<p>If you mean &#8220;interesting&#8221; the way most people do then this is clearly not true, since chess itself is interesting.  For a game with more than two players, I suggest you look at Puerto Rico:<br />
<a href="http://www.boardgamegeek.com/game/3076" rel="nofollow">http://www.boardgamegeek.com/game/3076</a><br />
The only element of incomplete information is that the plantation tiles are shuffled, but this is a rather minor element of gameplay and I contend that if you laid out all the plantation tiles face up in a sequence at the beginning it would still be an interesting game.</p>

	<p>I&#8217;m guessing what you are referring to is the following: in a generic finite extensive-form game of complete information, backward induction yields a unique pure strategy Nash equilibrium.  However, note the word &#8220;generic&#8221;&#8212;it <strong>is</strong> possible to construct interesting examples.  I did so in my thesis:<br />
<a href="http://math.berkeley.edu/~datta/thesis.pdf" rel="nofollow">http://math.berkeley.edu/~datta/thesis.pdf</a><br />
on pp. 48-52 (pp. 60-64 of the <span class="caps">PDF</span>).  In this example, unlike in generic extensive-form games, there are mixed Nash equilibria, and for various reasons the game is unpredictable; both the first and last players will randomize their moves.</p>
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		<title>By: john m.</title>
		<link>http://crookedtimber.org/2005/10/13/whats-wrong-with-game-theory/comment-page-1/#comment-109647</link>
		<dc:creator>john m.</dc:creator>
		<pubDate>Fri, 14 Oct 2005 09:22:11 +0000</pubDate>
		<guid isPermaLink="false">http://crookedtimber.org/2005/10/13/whats-wrong-with-game-theory/#comment-109647</guid>
		<description>Comment #32:

&quot;...most people act the way you expect&quot;
This is exactly wrong, particularly when considering economics. Simple example: why buy an iPOD over a Zen? The Zen is cheaper and functionally equivocal. Answer: because the iPOD looks better. This is an aesthetic appeal and is a wholly emotional reaction. Economic models simply cannot factor an intangible such as this into any model as they cannot reliably predict human reactions any more than any human can. Ask the record companies who turned down the Beatles if you&#039;re unsure of this line of argument...</description>
		<content:encoded><![CDATA[	<p>Comment #32:</p>

	<p>&#8220;&#8230;most people act the way you expect&#8221;<br />
This is exactly wrong, particularly when considering economics. Simple example: why buy an iPOD over a Zen? The Zen is cheaper and functionally equivocal. Answer: because the iPOD looks better. This is an aesthetic appeal and is a wholly emotional reaction. Economic models simply cannot factor an intangible such as this into any model as they cannot reliably predict human reactions any more than any human can. Ask the record companies who turned down the Beatles if you&#8217;re unsure of this line of argument&#8230;</p>
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		<title>By: Rage on Omnipotent &#187; Blog Archive &#187; What&#8217;s wrong with game theory</title>
		<link>http://crookedtimber.org/2005/10/13/whats-wrong-with-game-theory/comment-page-1/#comment-109641</link>
		<dc:creator>Rage on Omnipotent &#187; Blog Archive &#187; What&#8217;s wrong with game theory</dc:creator>
		<pubDate>Fri, 14 Oct 2005 07:34:11 +0000</pubDate>
		<guid isPermaLink="false">http://crookedtimber.org/2005/10/13/whats-wrong-with-game-theory/#comment-109641</guid>
		<description>[...] CT asks What%u2019s wrong with game theory? The argument is that game theory only truly works on regular / repeated strategies that are open to scrutiny and that most people don&#8217;t act that way. I&#8217;d suggest that most people act the way you expect - it is very rare to come across complete tossers or altruists (yes I know I don&#8217;t believe in the latter) in normal life. So some form of game theory can be useful to guide economic experiments, for example. [...]</description>
		<content:encoded><![CDATA[	<p>[...] CT asks What%u2019s wrong with game theory? The argument is that game theory only truly works on regular / repeated strategies that are open to scrutiny and that most people don&#8217;t act that way. I&#8217;d suggest that most people act the way you expect &#8211; it is very rare to come across complete tossers or altruists (yes I know I don&#8217;t believe in the latter) in normal life. So some form of game theory can be useful to guide economic experiments, for example. [...]</p>
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		<title>By: Ian Whitchurch</title>
		<link>http://crookedtimber.org/2005/10/13/whats-wrong-with-game-theory/comment-page-1/#comment-109632</link>
		<dc:creator>Ian Whitchurch</dc:creator>
		<pubDate>Fri, 14 Oct 2005 04:56:26 +0000</pubDate>
		<guid isPermaLink="false">http://crookedtimber.org/2005/10/13/whats-wrong-with-game-theory/#comment-109632</guid>
		<description>The place to start, in my opinion, is what killed my intention to go for a career in Economics.

Econometrica, 1984, round about page 1040.

Several articles about Rationalisable expectations.

Essentially, what these articles argues - and that I didnt have the maths to follow - is that expectations were not rational, but rationalisable, because information is costly, and information about information is also costly.

The logic is that the single most valuable fact about price information was that they embodied that someone was putting a value on what you held, but that information embodied what they thought someone else would pay for that information.

This &quot;fit&quot; with what I saw in &quot;the real world&quot; specifically what Alan Bond overpaid for Kerry Packer&#039;s Channel Nine (&quot;You only get one Alan Bond in your life, and I&#039;ve had mine&quot;).

Now, you cannot rationally assess what someone else would pay for an asset - you can only make a rationalisable view on that, because you need to make a n-th order decision on what you will pay to verfity what you think is true about the information you hold.

This is because after you do that you need to figure what you&#039;ll pay to verify if what you think is true. And then you&#039;ll need to figure out what you&#039;ll pay to verify what you paid to verify what you think is true, about what you think is true, and so on. And so infinitum.

I thought you could solve this with automata - build a similation of market, with automata that carry out various strategies,and then successful automata copy themselves, and we could figure out how markets work that way.

But then I couldnt see a solution to automata that change strategy.

Ian Whitchurch</description>
		<content:encoded><![CDATA[	<p>The place to start, in my opinion, is what killed my intention to go for a career in Economics.</p>

	<p>Econometrica, 1984, round about page 1040.</p>

	<p>Several articles about Rationalisable expectations.</p>

	<p>Essentially, what these articles argues &#8211; and that I didnt have the maths to follow &#8211; is that expectations were not rational, but rationalisable, because information is costly, and information about information is also costly.</p>

	<p>The logic is that the single most valuable fact about price information was that they embodied that someone was putting a value on what you held, but that information embodied what they thought someone else would pay for that information.</p>

	<p>This &#8220;fit&#8221; with what I saw in &#8220;the real world&#8221; specifically what Alan Bond overpaid for Kerry Packer&#8217;s Channel Nine (&#8220;You only get one Alan Bond in your life, and I&#8217;ve had mine&#8221;).</p>

	<p>Now, you cannot rationally assess what someone else would pay for an asset &#8211; you can only make a rationalisable view on that, because you need to make a n-th order decision on what you will pay to verfity what you think is true about the information you hold.</p>

	<p>This is because after you do that you need to figure what you&#8217;ll pay to verify if what you think is true. And then you&#8217;ll need to figure out what you&#8217;ll pay to verify what you paid to verify what you think is true, about what you think is true, and so on. And so infinitum.</p>

	<p>I thought you could solve this with automata &#8211; build a similation of market, with automata that carry out various strategies,and then successful automata copy themselves, and we could figure out how markets work that way.</p>

	<p>But then I couldnt see a solution to automata that change strategy.</p>

	<p>Ian Whitchurch</p>
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		<title>By: Maria</title>
		<link>http://crookedtimber.org/2005/10/13/whats-wrong-with-game-theory/comment-page-1/#comment-109623</link>
		<dc:creator>Maria</dc:creator>
		<pubDate>Fri, 14 Oct 2005 02:28:56 +0000</pubDate>
		<guid isPermaLink="false">http://crookedtimber.org/2005/10/13/whats-wrong-with-game-theory/#comment-109623</guid>
		<description>Regarding the application of Schelling&#039;s insights, I recommend &lt;a href=&quot;http://www.slate.com/id/2127862/&quot; title=&quot;All pain, no gain&quot; rel=&quot;nofollow&quot;&gt; this article in Slate &lt;/a&gt;, pointing out the reality of the dangers of thinking that Game Theory is always applicable.</description>
		<content:encoded><![CDATA[	<p>Regarding the application of Schelling&#8217;s insights, I recommend <a href="http://www.slate.com/id/2127862/" title="All pain, no gain" rel="nofollow"> this article in Slate </a>, pointing out the reality of the dangers of thinking that Game Theory is always applicable.</p>
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		<title>By: Jonas Grumby</title>
		<link>http://crookedtimber.org/2005/10/13/whats-wrong-with-game-theory/comment-page-1/#comment-109600</link>
		<dc:creator>Jonas Grumby</dc:creator>
		<pubDate>Fri, 14 Oct 2005 01:43:51 +0000</pubDate>
		<guid isPermaLink="false">http://crookedtimber.org/2005/10/13/whats-wrong-with-game-theory/#comment-109600</guid>
		<description>CJ - As an erstwhile math student, I wanted to throw in my barely-relevant 2 cents.

The 2 cases you cite are fundamentally different in that chess is a finite complete-information game, and as such there exists a well-defined perfect strategy that allows the advantaged player (presumably white, though it&#039;s not known) to never lose (i.e. to always at least tie).  Tic-tac-toe is the analog game where this is known to every 10 year.
In the real world (even the one of spherical chickens), there aren&#039;t any interesting complete information games.</description>
		<content:encoded><![CDATA[	<p><span class="caps">CJ </span>- As an erstwhile math student, I wanted to throw in my barely-relevant 2 cents.</p>

	<p>The 2 cases you cite are fundamentally different in that chess is a finite complete-information game, and as such there exists a well-defined perfect strategy that allows the advantaged player (presumably white, though it&#8217;s not known) to never lose (i.e. to always at least tie).  Tic-tac-toe is the analog game where this is known to every 10 year.<br />
In the real world (even the one of spherical chickens), there aren&#8217;t any interesting complete information games.</p>
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		<title>By: Tracy W</title>
		<link>http://crookedtimber.org/2005/10/13/whats-wrong-with-game-theory/comment-page-1/#comment-109517</link>
		<dc:creator>Tracy W</dc:creator>
		<pubDate>Thu, 13 Oct 2005 21:30:23 +0000</pubDate>
		<guid isPermaLink="false">http://crookedtimber.org/2005/10/13/whats-wrong-with-game-theory/#comment-109517</guid>
		<description>My general awareness of when game theory is used in economic policy advice is that it&#039;s used a lot when deciding how to set up the rules.  So you set up the end situation you (or the Government) want and from there work out what rules will, when combined with the players&#039; strategies, give you the outcome you want.  

This is what economists try to do with designing auction rules.  So not having a rule book isn&#039;t a problem, as you&#039;re using game theory to design the rulebook.  

Unfortunately there is no reason to believe that economists in government are far brighter than economists in business, so there is generally an iterative process as the players figure out how to game the rules.  But this happens with every set of regulations or laws and therefore is not a strong criticism of game theory.

Also, game theory has taught environmental regulators that it&#039;s a very good idea to avoid rules that set up a prisoners&#039; dilemma situation with no way for parties to evolve stable cooperative strategies.  (Yes, I know that a lot of people cooperate in prisoner&#039;s dilemma experiments.  But if you set it up so people can&#039;t know who they&#039;re playing against and therefore can&#039;t cooperate and play multiple games, cooperation goes down over time.  I assisted my uni professor in running one of these experiments).  

As for maths in economics, I think it&#039;s important as putting your thinking into mathematics makes it clear what you&#039;re assuming and what you aren&#039;t.  I find it very hard to rigorously handle the interactions of several variables while working entirely in prose.  By rigorously I mean not forgetting about one of them (or one or more of the possible interactions) halfway through.  Perhaps the maths should be burnt afterwards - but it&#039;s an important step for all us sub-genius folk.</description>
		<content:encoded><![CDATA[	<p>My general awareness of when game theory is used in economic policy advice is that it&#8217;s used a lot when deciding how to set up the rules.  So you set up the end situation you (or the Government) want and from there work out what rules will, when combined with the players&#8217; strategies, give you the outcome you want.</p>

	<p>This is what economists try to do with designing auction rules.  So not having a rule book isn&#8217;t a problem, as you&#8217;re using game theory to design the rulebook.</p>

	<p>Unfortunately there is no reason to believe that economists in government are far brighter than economists in business, so there is generally an iterative process as the players figure out how to game the rules.  But this happens with every set of regulations or laws and therefore is not a strong criticism of game theory.</p>

	<p>Also, game theory has taught environmental regulators that it&#8217;s a very good idea to avoid rules that set up a prisoners&#8217; dilemma situation with no way for parties to evolve stable cooperative strategies.  (Yes, I know that a lot of people cooperate in prisoner&#8217;s dilemma experiments.  But if you set it up so people can&#8217;t know who they&#8217;re playing against and therefore can&#8217;t cooperate and play multiple games, cooperation goes down over time.  I assisted my uni professor in running one of these experiments).</p>

	<p>As for maths in economics, I think it&#8217;s important as putting your thinking into mathematics makes it clear what you&#8217;re assuming and what you aren&#8217;t.  I find it very hard to rigorously handle the interactions of several variables while working entirely in prose.  By rigorously I mean not forgetting about one of them (or one or more of the possible interactions) halfway through.  Perhaps the maths should be burnt afterwards &#8211; but it&#8217;s an important step for all us sub-genius folk.</p>
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		<title>By: Patrick</title>
		<link>http://crookedtimber.org/2005/10/13/whats-wrong-with-game-theory/comment-page-1/#comment-109515</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Thu, 13 Oct 2005 20:57:20 +0000</pubDate>
		<guid isPermaLink="false">http://crookedtimber.org/2005/10/13/whats-wrong-with-game-theory/#comment-109515</guid>
		<description>I thought the value of rational choice theory and game theory was that it tells you what an objectively rational and completely self interested actor would consider, and how they would make a decision.

Then, when people don&#039;t do that, you have a framework for figuring out *why,* and what parts of the rational calculus they&#039;ve modified with their own tendencies.

Or if they do follow it, you have at least a prima facie explanation for why they did what they did.</description>
		<content:encoded><![CDATA[	<p>I thought the value of rational choice theory and game theory was that it tells you what an objectively rational and completely self interested actor would consider, and how they would make a decision.</p>

	<p>Then, when people don&#8217;t do that, you have a framework for figuring out <strong>why,</strong> and what parts of the rational calculus they&#8217;ve modified with their own tendencies.</p>

	<p>Or if they do follow it, you have at least a prima facie explanation for why they did what they did.</p>
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		<title>By: Tom Slee</title>
		<link>http://crookedtimber.org/2005/10/13/whats-wrong-with-game-theory/comment-page-1/#comment-109514</link>
		<dc:creator>Tom Slee</dc:creator>
		<pubDate>Thu, 13 Oct 2005 20:56:40 +0000</pubDate>
		<guid isPermaLink="false">http://crookedtimber.org/2005/10/13/whats-wrong-with-game-theory/#comment-109514</guid>
		<description>Don&#039;t get me wrong, I think game theory is immensely valuable. But I do sometimes think that whoever said &quot;game theory tells us what we already know in a language no one understands&quot; had a point.</description>
		<content:encoded><![CDATA[	<p>Don&#8217;t get me wrong, I think game theory is immensely valuable. But I do sometimes think that whoever said &#8220;game theory tells us what we already know in a language no one understands&#8221; had a point.</p>
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		<title>By: Jasmindad</title>
		<link>http://crookedtimber.org/2005/10/13/whats-wrong-with-game-theory/comment-page-1/#comment-109512</link>
		<dc:creator>Jasmindad</dc:creator>
		<pubDate>Thu, 13 Oct 2005 20:42:27 +0000</pubDate>
		<guid isPermaLink="false">http://crookedtimber.org/2005/10/13/whats-wrong-with-game-theory/#comment-109512</guid>
		<description>Peter said,
______
Currently, I am reading Klein’s Sources of Power. He goes into detail about trying to find actual uses of rational choice theory (RCT) type decisions being made by experts, and never found any. To explain what they were actually doing, he came up with the description of “recognition primed decionmaking” (RPD).

Game theory would be a good tool for RCT, except that people don’t make decisions that way. So the underlaying assumption is in error. Furthermore, RCT assumes that people actually think about the consequences of their actions. Another fatal blow for RCT.
______

The comment above deserves remarking on. People may behave rationally, i.e., as if they are explicitly following RCT, while in fact they are engaging in RPD. This happens when over time our responses evolve to those that are &quot;rational&quot;. In cognitive architecture research such as on Soar, this would be explained by &quot;chunking,&quot; a learning mechanism which puts away as rules little bits &amp; pieces of rational behavior that at one time might indeed have been generated by deliberate rational behavior. This is an example of an explanation where rationality does not have to arise from being deliberately &quot;rational&quot; every instant.

In contrast are psychological and social phenomena where individual limits on rationality end up haring a different behavioral outcome in comparison with outcomes that would be predicted on the assumption of no limits to rationality. Herb Simon got the Nobel for his exploration of &quot;bounded rationality.&quot;

In short, one needs to be careful about what consequences follow from theories such as Klein&#039;s.</description>
		<content:encoded><![CDATA[	<p>Peter said,<br />
<i></i>__<br />
Currently, I am reading Klein&#8217;s Sources of Power. He goes into detail about trying to find actual uses of rational choice theory (RCT) type decisions being made by experts, and never found any. To explain what they were actually doing, he came up with the description of &#8220;recognition primed decionmaking&#8221; (RPD).</p>

	<p>Game theory would be a good tool for <span class="caps">RCT</span>, except that people don&#8217;t make decisions that way. So the underlaying assumption is in error. Furthermore, <span class="caps">RCT</span> assumes that people actually think about the consequences of their actions. Another fatal blow for <span class="caps">RCT</span>.<br />
<i></i>__</p>

	<p>The comment above deserves remarking on. People may behave rationally, i.e., as if they are explicitly following <span class="caps">RCT</span>, while in fact they are engaging in <span class="caps">RPD</span>. This happens when over time our responses evolve to those that are &#8220;rational&#8221;. In cognitive architecture research such as on Soar, this would be explained by &#8220;chunking,&#8221; a learning mechanism which puts away as rules little bits &#038; pieces of rational behavior that at one time might indeed have been generated by deliberate rational behavior. This is an example of an explanation where rationality does not have to arise from being deliberately &#8220;rational&#8221; every instant.</p>

	<p>In contrast are psychological and social phenomena where individual limits on rationality end up haring a different behavioral outcome in comparison with outcomes that would be predicted on the assumption of no limits to rationality. Herb Simon got the Nobel for his exploration of &#8220;bounded rationality.&#8221;</p>

	<p>In short, one needs to be careful about what consequences follow from theories such as Klein&#8217;s.</p>
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		<title>By: abb1</title>
		<link>http://crookedtimber.org/2005/10/13/whats-wrong-with-game-theory/comment-page-1/#comment-109505</link>
		<dc:creator>abb1</dc:creator>
		<pubDate>Thu, 13 Oct 2005 18:42:22 +0000</pubDate>
		<guid isPermaLink="false">http://crookedtimber.org/2005/10/13/whats-wrong-with-game-theory/#comment-109505</guid>
		<description>Roger,
this was again a complicated example. The example I&#039;m familiar with is a spot market for electric power. Suppose you own a generator and you offer its capacity on the market. You can set a different price every day. If your price is too high - you won&#039;t sell anything. If your (and everyone&#039;s) price is too low - the spot-price will be low and you won&#039;t make much profit. 

Well, turns out if you have enough information about the market and the players on the market, you can calculate the optimal price. That&#039;s not predicting Kissinger, but it&#039;s something.</description>
		<content:encoded><![CDATA[	<p>Roger,<br />
this was again a complicated example. The example I&#8217;m familiar with is a spot market for electric power. Suppose you own a generator and you offer its capacity on the market. You can set a different price every day. If your price is too high &#8211; you won&#8217;t sell anything. If your (and everyone&#8217;s) price is too low &#8211; the spot-price will be low and you won&#8217;t make much profit.</p>

	<p>Well, turns out if you have enough information about the market and the players on the market, you can calculate the optimal price. That&#8217;s not predicting Kissinger, but it&#8217;s something.</p>
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		<title>By: radek</title>
		<link>http://crookedtimber.org/2005/10/13/whats-wrong-with-game-theory/comment-page-1/#comment-109504</link>
		<dc:creator>radek</dc:creator>
		<pubDate>Thu, 13 Oct 2005 18:24:10 +0000</pubDate>
		<guid isPermaLink="false">http://crookedtimber.org/2005/10/13/whats-wrong-with-game-theory/#comment-109504</guid>
		<description>Quick point, lots of Aumann&#039;s work is on cooperative game theory, not non-cooperative game theory so there&#039;s no strategies, but rather coalitions and the like. Cooperative game theory has fallen in a bit of disuse in economics though, outside of the pure theory folks.

And Marcus makes a good point.</description>
		<content:encoded><![CDATA[	<p>Quick point, lots of Aumann&#8217;s work is on cooperative game theory, not non-cooperative game theory so there&#8217;s no strategies, but rather coalitions and the like. Cooperative game theory has fallen in a bit of disuse in economics though, outside of the pure theory folks.</p>

	<p>And Marcus makes a good point.</p>
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		<title>By: roger</title>
		<link>http://crookedtimber.org/2005/10/13/whats-wrong-with-game-theory/comment-page-1/#comment-109503</link>
		<dc:creator>roger</dc:creator>
		<pubDate>Thu, 13 Oct 2005 18:23:19 +0000</pubDate>
		<guid isPermaLink="false">http://crookedtimber.org/2005/10/13/whats-wrong-with-game-theory/#comment-109503</guid>
		<description>The bidding situation is interesting. For instance, take the leveraged buyout. Surely the optimal course for the bidder, if the bidder and the owner of a company are trying to preserve the company -- is not to damage the company in the course of the bidding. But in fact, a better strategy turned out to be merging the bidding process with one by which the buyout artist burdened the company with debts. That, in turn, spurred the use of damaging a company to preserve it by the management of companies, who might merge it with clearly unsuitable or expensive partners.  Now of course you could say the equating the survival of the company with rationality is wrong -- but, traditionally, rationality is identified with survival. It would seem, then, that you have to split the company as an abstract entity into various sectors -- its management, the mass of its investors, potential buyers -- and that you would need to game theorize under a number of time frames. This makes it much more difficult to say that computers or spreadsheets have solved the game theory problem by giving both sides constraints, since the constraints seem to change with micro shifts in the situations of the players, plus their time horizon. 
Which is why, I think, mergers and acquisitions depend much more on outright irrationality -- the vanity of the Ceo. It is much simpler.</description>
		<content:encoded><![CDATA[	<p>The bidding situation is interesting. For instance, take the leveraged buyout. Surely the optimal course for the bidder, if the bidder and the owner of a company are trying to preserve the company&#8212;is not to damage the company in the course of the bidding. But in fact, a better strategy turned out to be merging the bidding process with one by which the buyout artist burdened the company with debts. That, in turn, spurred the use of damaging a company to preserve it by the management of companies, who might merge it with clearly unsuitable or expensive partners.  Now of course you could say the equating the survival of the company with rationality is wrong&#8212;but, traditionally, rationality is identified with survival. It would seem, then, that you have to split the company as an abstract entity into various sectors&#8212;its management, the mass of its investors, potential buyers&#8212;and that you would need to game theorize under a number of time frames. This makes it much more difficult to say that computers or spreadsheets have solved the game theory problem by giving both sides constraints, since the constraints seem to change with micro shifts in the situations of the players, plus their time horizon.<br />
Which is why, I think, mergers and acquisitions depend much more on outright irrationality&#8212;the vanity of the Ceo. It is much simpler.</p>
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		<title>By: joe o</title>
		<link>http://crookedtimber.org/2005/10/13/whats-wrong-with-game-theory/comment-page-1/#comment-109502</link>
		<dc:creator>joe o</dc:creator>
		<pubDate>Thu, 13 Oct 2005 18:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://crookedtimber.org/2005/10/13/whats-wrong-with-game-theory/#comment-109502</guid>
		<description>Sources of Power is a very good book on how experts make decisions.  It is very readable and convinsing.</description>
		<content:encoded><![CDATA[	<p>Sources of Power is a very good book on how experts make decisions.  It is very readable and convinsing.</p>
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		<title>By: Marcus Stanley</title>
		<link>http://crookedtimber.org/2005/10/13/whats-wrong-with-game-theory/comment-page-1/#comment-109498</link>
		<dc:creator>Marcus Stanley</dc:creator>
		<pubDate>Thu, 13 Oct 2005 18:04:05 +0000</pubDate>
		<guid isPermaLink="false">http://crookedtimber.org/2005/10/13/whats-wrong-with-game-theory/#comment-109498</guid>
		<description>I think the use of game theory is precisely that it has NOT generally succeeded in &quot;yielding definite and reliable predictions&quot;.  Game theory highlights the fact that even if you make heroic assumptions about rationality and clear preference orderings of outcomes, the result of strategic interaction between limited numbers of actors is unpredictable and highly sensitive to variation in norms, culture, behavior, etc.  So game theory pulls us away from the (IMO hopeless) attempt to explain and predict human behavior using strict rationality assumptions and back toward culture and psychology.  For example, I strongly doubt behavioral economics would be anything like as central as it is now unless the profession had first absorbed the lessons of game theory.</description>
		<content:encoded><![CDATA[	<p>I think the use of game theory is precisely that it has <span class="caps">NOT</span> generally succeeded in &#8220;yielding definite and reliable predictions&#8221;.  Game theory highlights the fact that even if you make heroic assumptions about rationality and clear preference orderings of outcomes, the result of strategic interaction between limited numbers of actors is unpredictable and highly sensitive to variation in norms, culture, behavior, etc.  So game theory pulls us away from the (IMO hopeless) attempt to explain and predict human behavior using strict rationality assumptions and back toward culture and psychology.  For example, I strongly doubt behavioral economics would be anything like as central as it is now unless the profession had first absorbed the lessons of game theory.</p>
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