by Corey Robin on August 9, 2016
Last night, I had a bout of insomnia. So I picked up the latest issue of Vanity Fair, and after reading a rather desultory piece by Robert Gottlieb on his experiences editing Lauren Bacall (who I’m distantly related to), Irene Selznick, and Katharine Hepburn (boy, did he not like Hepburn!), I settled down with a long piece by Sam Tanenhaus on William Styron and his Confessions of Nat Turner.
A confession of my own first: I read Confessions sometime in graduate school. I loved it. Probably my favorite work by Styron, much more so than Sophie’s Choice or even Darkness Visible. I say “confession” because it’s a book that has had an enormously controversial afterlife, which Tanenhaus discusses with great sensitivity, even poignancy.
Anyway, I recommend Tanenhaus’s article for a variety of reasons: great narrative pace, with that perfect balance of distance and engagement; it blows hot and cold exactly where and when you need it to; and it moves with an almost symphonic sense of time, back and forth across the decades and centuries.
But here are three things IÂ wanted to comment on. [click to continue…]
by John Holbo on August 9, 2016
My old poker buddy Eric Schwitzgebel has, for some time, been soliciting Top-10 lists from folks who teach SF and philosophy. So I finally got around to contributing. Tell me I’m wrong!
Eric has busted into sf authorship himself since our grad school days. Here’s one of his in Clarkesworld, “Fishdance”. “The two most addictive ideas in history, religion and video-gaming, would finally become one.” It’s good!
One thing I’m going to talk about this semester is the domestication of experience machines. In genre terms, The Matrix is a bit played out. Inception. Been there, done that. Can we agree about that? Also, video games just get normaler and normaler. Yesterday I looked around on the train and I was, literally, the only person NOT playing “Pokemon Go”. True story! It felt a bit weird. They were all off together in an alternate version of the city. I was alone in the real one, with only my headphones and music to keep me warm – like some savage. There are two obvious ways to make virtual life, as an alternative to real life, appealing: make the world really messed up. Make the virtual world nice. Maybe the people behind the scenes don’t need to be Agent Smith-style jerks. The first film to play it this way, in a nice way, is Avalon. But no one saw it. Good film. More recently you get the likes of Ready Player One and Off To Be The Wizard, in which players of games – and games within games, and games within games within games – are increasingly comfortable with the whole biz. Not that there’s no lingering anxiety about the appropriateness of this life strategy! I like to think that one of my all time faves, The Glass Bead Game, is an honored ancestor. Homo Ludens. What’s Latin for ‘man, the player of virtual reality games’?
Of course, I think of myself as more of a cartoonist than an sf author. Since I’m on the subject, here are a couple graphics I whipped up for my module last time, which amused me – although I did it all fast-and-sketchy. I’d really like to remake them carefully, in a Norman Saunders-y style.
The idea is to make fake pulp covers for classic scientific and philosophical thought-experiments. [click to continue…]