“Kevin Drum”:http://www.washingtonmonthly.com/archives/individual/2005_02/005684.php takes a break from politics-blogging to opine on the new series of _Survivor_. It’s shaping up to be more fun than last season, because there are new – and unpredictable – rules; Kevin suggests that the show’s designers ought to make the rules more unpredictable still.
bq. The appeal of the show is in the human interaction. How do you keep from being voted off? How do you make and break alliances? Who gets betrayed this week? That’s where they need to throw in a few curveballs. The contestants need to learn that the standard way of forming alliances and screwing competitors is subject to change.
He’s probably right – although one of the fun things about _Survivor_ is that there has usually been a high level of unpredictability, even under stable rules. Last season’s show was the very dull exception that proved the rule – the producers threw together tribes in such a way as to generate stable, gender-based cooperation for most of the game. They later made a rather desperate _post-hoc_ attempt to mix things up and weaken alliances, but it didn’t work very well. This season, they’ve deliberately generated tribes in a way that mixes up the sexes.
Anyway, I talked about some of these issues at greater length in a long post on my old blog about the applicability of sociology and game theory to _Survivor_ a couple of years ago. I reproduce it below the fold, if anyone’s interested.