You’ve probably heard about this. Surely we can get a thread’s worth of comments, eh? I’m awaiting the inevitable backwash of an actual edition of Dante’s poem with imagery from the game on the cover. But someone came up with that joke already. What next? Obviously video game adaptation is most natural when you have ‘levels’ or ‘generations’, and episodic picaresqueness is a plus. Vanity Fair? (You play Becky Sharp, climbing the social ladder, winning over various representative males in the Boss Fights.) Buddenbrooks?
OK, then, what about this: it’s obvious that the way to do this right would have been as an installment in the Mario series: Mario’s Comedy. With Peach as Beatrice, Bowser as Satan, Luigi as Virgil, providing ‘super guide’ assistance’. Or maybe Virgil should be a Toad. I’m flexible. And the rest of the cast. Mushrooms and King Boo and Koopas and Yoshis and big biting metal balls on chains, disporting in appropriate spiritual attitudes. Lava and ice and howling wind. Various souls trapped in blocks you free by jumping on them, then carrying them to the end of the level, maybe.
Italian guy loves princess, Italian guy loses princess, Italian guy has to struggle through level after level, eventually fighting the Big Boss, to get Princess back again. Writes itself. Nine Levels. Plus climbing the Mountain of Purgatory. Then Paradiso could be the video you watch after you’re done. Boring stuff, but running on kinda long. Like the original. (YouTube mashup artists, take it away!)
Since this isn’t the way we’ve gone, apparently, I think our second best option would be to adapt, say, Super Mario Brothers, as a terza rima epic. So that’s your assigned task in comments. Something about ‘midway along the path’, ‘running always to the right’, ‘jumping on people’s heads’. That sort of thing. If you choose to accept your mission.
{ 65 comments }
Substance McGravitas 02.25.10 at 4:00 am
Geeze, the Decameron’s a natural too. Ten mansions, ten levels each, and sexy.
FS 02.25.10 at 4:08 am
Got Medieval is the go-to source for commentary on this game.
Maurice Meilleur 02.25.10 at 5:27 am
Had it not been for the advances over the last seventeen years in fast-moving CGI that desktop PCs can handle–leading first-person shooters and 3D extravaganzas to squeeze out the slower-paced puzzle games–I would have guessed that Myst, not Worlds of Warcraft, would have been the model for the video-game Inferno. Then we would have have had a different candidate for the terza rima treatment:
I knew just as I fell into this void
The book, itself aloft in the expanse,
Would not as I had hoped now be destroyed.
But yet I cannot know where fickle Chance
Might bring the book I longed to lose to land,
Howe’er again to futile guesses dance
My mind. Yet fears and questions of whose hand
Might one day hold my Myst book to the light
Unsettle me and leave me most unmann’d.
Such fervent fear I know might ne’er take flight,
So must I close, yet knowing in’s despite—
The ending of the book’s not yet in sight.
Oh, God, I’m such a geek.
NomadUK 02.25.10 at 6:08 am
Damn, I would actually pay for a copy of a Myst-based Inferno. Keep your FPS crapola.
John Holbo 02.25.10 at 6:30 am
Hey, that’s pretty great, Maurice! Now let’s see who can match you. I officially throw open the terza rima competition to all video game source material. No reasonable meter scheme declined, either. Anyone want to write an Ode to the Oregon Trail, for example?
Zamfir 02.25.10 at 7:47 am
I thought I was smart, and tried to find a poem about halos. It turns out that 95% of all halo-related poems on the internetz are already about the video game.
Belle Waring 02.25.10 at 9:06 am
“Anyone want to write an Ode to the Oregon Trail, for example?”
What rhymes with “dysentery”?
Zamfir 02.25.10 at 9:55 am
Amish sentry.
ajay 02.25.10 at 10:10 am
I believe SEK’s already handled the Infocom Edith Wharton… ah, here it is.
http://acephalous.typepad.com/acephalous/2008/02/wharton.html
nigel holmes 02.25.10 at 11:20 am
1)
Four squares, contiguous, from the sky,
Fall slow but certain to the ground,
Where others like them scattered lie –
Four squares, contiguous. From the sky
More squares appear, and though you try,
You cannot halt the rising mound.
Four squares, contiguous, from the sky,
Fall slow but certain to the ground.
2)
As I understand it, Prudentius’ Psychomachia, in which personified Virtues and Vices fight each other, is the forerunner of a genre of arcade game, though the wikipedia entry for fighting game doesn’t seem to mention it.
Daniel Lindquist 02.25.10 at 11:37 am
You linked to a webcomic parody of the thing, but not the thing itself? Penny Arcade wasn’t just making a joke about a possible cover-variant, they were making fun of something Del Rey had already announced.
The person who first came up with that “joke” meant it as a serious piece of marketing. Truth stranger than fiction, and all that.
Joel 02.25.10 at 11:48 am
How about “Call of Duty 5: Homer’s Iliad” or “Canterbury Tales: The MMORPG”? I think, really, the possibilities here are endless.
http://logiosdolioseriounios.blogspot.com/2010/02/la-vita-nuova-indeed.html
ajay 02.25.10 at 11:54 am
What rhymes with “dysentery�
The mariachis would serenade
And they would not shut up till they were paid;
We ate, we drank, and we were merry,
And we got typhoid and dysentery.
–Tom Lehrer, “In Old Mexico”.
Is there a term “euentery” meaning “good digestive health”?
Wesley Osam 02.25.10 at 12:02 pm
In case anyone is wondering: yes, there actually is an edition of Inferno with the same cover as the game. It’s the Longfellow translation.
sg 02.25.10 at 1:35 pm
that review is scornful junk. So what if someone made a video game of Inferno and it features a big muscly chap killing stuff? Get over it…
Belle Waring 02.25.10 at 2:04 pm
SEK r00lz.
Rich Puchalsky 02.25.10 at 2:17 pm
No mention of Apocamon?
ajay 02.25.10 at 2:20 pm
A video game of Paradise Lost would be great. War in Heaven! Satan with siege engines v. Michael chucking mountains around!
Marc 02.25.10 at 2:25 pm
The gaming magazines seem to find it to be a run-of-the-mill hack-n-slash enterprise; see the Wired review for an example.
Nelson 02.25.10 at 3:20 pm
I’m going to de-lurk to note that two of my favorite Asimov novels, I Robot and Bicentennial Man, were adapted with roughly the same subtelty as this game. May those snobs in English departments across America know the horror I felt watching Robin Williams butcher a true classic. That said, the game’s plot sounds cheesy and fun. It would be much cooler if you ascended up through purgatory and into heaven, killing angels and saints along the way. And at the end, Dante kills God!
Dan Miller 02.25.10 at 4:02 pm
@ajay: Somebody beat you to the joke and wrote up a proposal for a full game. It’s pretty good reading. http://tpalumbi.blogspot.com/2010/02/design-doc-paradise-lost_22.html
noen 02.25.10 at 4:42 pm
@ Wesley Osam 11
I see nothing wrong with that. It gets kids to read, which is always good.
Games are bigger than Hollywood.
Stu 02.25.10 at 4:58 pm
I posted about this in depth back on my own site, here if you’re interested. I mostly tried to figure out what other myths would make great games. Such as the Tower of Babel as a Lemmings or Tetris style game, or The Plagues of Egypt as a Sim City type resource management strategy game. There are other things as well, if you’re interested.
Maurice Meilleur 02.25.10 at 5:03 pm
Anyone want to write an Ode to the Oregon Trail, for example?
I’ll bite, if no one else will:
Oregon! Thy name’s a fertile bar,
A four-by-four-bit patch of open soil
For pixellated wand’rers from afar
Who seek your respite. Much as in this coil:
Their choices early on may seal their fates—
Not just their callings, cash, and cooking oil
But also those selected by their mates.
And Fortune’s not to slight: The trail to wend
Their oxen must not falter at the straits
Nor weather, rocks, or fire ‘gainst pilgrims trend,
Nor break a bone, nor cunning serpent bend,
Nor shit themselves to death before the end.
Nigel @9: Existential Tetris. Cool.
George W 02.25.10 at 5:44 pm
When movies about Hasbro toys make a billion dollars, satire is dead.
Woodrow Wilson Guthrie 02.25.10 at 5:55 pm
I’ve been a grubbin on a little farm
on the flat and windy plains
I’ve been listening to hungry cattle bowl
I’m gonna pack my wife and kids
I’m gonna hit that western road
I’m gonna hit that Oregon Trail this coming fall
Chorus:
I’m gonna hit that Oregon Trail this coming fall
hit that Oregon Trail this coming fall
Where the good rain falls a plenty
and the crops and orchards grow
I’m gonna hit that Oregon Trail this coming fall
Well, my land is dry and cracklin
and my chickens they’re a cacklin’
cause the dirt and dust is gettin in their craw
they been layin flint rock eggs
I had to bust em with a sledge
I’m gonna hit that Oregon Trail this coming fall
Repeat Chorus
Well, my hogs and pigs are squeelin’
They’re a rockin and a reelin
Cause there ain’t no water to water in the draw
I’m gonna grab one by his tail
I’m gonna take that western trail
And we’ll hit that Oregon Trail this coming fall
Now, my good old horse is boney
Yes he’s dry and hungry too
You can see his ribs three-quarters of a mile
Throw my kids up on his back
bend the bay horse and the black
And we’ll hit that Oregon Trail this coming fall
Repeat Chorus
Well my wife gets sort of ailin’
When that mean old dust is sailin’
And she wishes for the days beyond recall
If the work there’s in the future
in that north Pacific land
So we’ll hit that Oregon Trail this coming fall
Repeat Chorus
Ginger Yellow 02.25.10 at 7:59 pm
that review is scornful junk. So what if someone made a video game of Inferno and it features a big muscly chap killing stuff
The problem with Dante’s Inferno isn’t that it’s a video game of the poem that features a big muscly chap killing stuff. It’s that it’s a mediocre game featuring a big muscly chap killing stuff (not exactly a genre short of competition), which would never have been made or sold any copies if it hadn’t had a ridiculously tenuous tie-in to a famous poem. Christ, it’s not even the only game featuring a big muscly chap killing stuff set in hell.
J. Fisher 02.25.10 at 8:26 pm
Apparently this is my day to post links to Onion articles all over CT. Check out this video game adaptation. I’m sure it’d be great, though I’ve yet to compose a verse about it.
Ehow 02.25.10 at 9:37 pm
A cartoon or CGI version of Paradise Lost would actually be great and work well. Satan falling through chaos, darkness visible, Pandemonium, the Garden of Eden, the war between the angels and devils, Adam and Even nekkid, and Satan (in all sorts of guises)!
sg 02.25.10 at 11:11 pm
I don’t see the problem with that Ginger Yellow. The game needs a motivation for the plot and the setting, so they chose to invoke a famous poem. Being ancient, famous and dead doesn’t render your work inviolable.
It’s sad that the modern computer game industry is so focussed on brawn, simple plots and repetitive killing. There’s a simple reason for this that has very little to do with the tastes of video-gamers or the nerd culture they’re set in (if they even are still set in nerd culture). Seeing academics pouring scorn on something like this – particularly in a post by someone whose interest is that ultimate low-brow nerdish waste-of-space, American comics – is quite unedifying.
Farren Hayden 02.25.10 at 11:13 pm
The studios would probably ruin Paradise Lost: II with ewoks.
Ginger Yellow 02.25.10 at 11:18 pm
My point wasn’t the setting. It’s that it’s a rubbish game. If it had been a great game set loosely in the world of the Inferno, there wouldn’t be an issue. Well, to be honest, if EA had had the same tasteless marketing campaign, maybe there would have been. Like I say, there are a million and one much better games with broadly similar settings – most relevantly God of War (which draws heavily and equally loosely on Greek mythology). The main problem with Dante’s Inferno is that it’s a lame rip-off of God of War with none of the gameplay merits and even more gratuitous nudity and violence. The point is that EA know they’ve got a stinker on their hands (the press has been taking the mickey out of it ever since they got their hands on it), and so they’ve been playing up the Dante angle (and particularly the Dante with tits!) angle as much as possible, because it’s the only way they’ll sell their crappy game.
jholbo 02.25.10 at 11:23 pm
“Seeing academics pouring scorn on something like this – particularly in a post by someone whose interest is that ultimate low-brow nerdish waste-of-space, American comics – is quite unedifying.”
Sorry, sg, I saw your post upstream, objecting to reviews that pour scorn and I honestly didn’t even connect it with my own post, which is plainly neither a review, nor does it pour scorn. Now that I realize you had intended your objection to connect with my post in some way, I cannot help wondering: how? I think you must be confused about the meaning of ‘review’ or, possibly ‘scorn’ or, just possibly, the sense of the verb ‘to pour’.
sg 02.25.10 at 11:26 pm
no John, I was more thinking of some of the comments here than your post (which only has one sentence that seems to imply scorn). I should have said “thread” not “post”, sorry.
JohnM 02.26.10 at 2:28 am
re: sg #30
It’s sad that the modern computer game industry is so focussed on brawn, simple plots and repetitive killing.
Fortunately, there are some efforts to move away from that direction and into more of an “interactive narrative” format (almost like a video game version of the pulpy “choose your own adventure” novels for kids, but with at least a bit more depth). For a pretty good example of that in a game that’s just come out, try this gameplay video from Heavy Rain, which seems to be essentially about playing out some of the worst nightmare scenarios of parenting young children. This particular clip is playing through a scenario every parent has probably worried about at least once, and without any hedging about it. Whether that makes a “fun” game or not, I couldn’t tell you, but it’s definitely interesting. Here’s the link:
John Holbo 02.26.10 at 7:16 am
“no John, I was more thinking of some of the comments here than your post (which only has one sentence that seems to imply scorn). I should have said “thread†not “postâ€, sorry.”
Well, that’s alright, then! But if it wasn’t really to do with me, it seems rather cruel to associate commenters with “that ultimate low-brow nerdish waste-of-space, American comics”, because all that is my misfortune and, quite possibly, none of their own!
ajay 02.26.10 at 9:32 am
It’s sad that the modern computer game industry is so focussed on brawn, simple plots and repetitive killing. There’s a simple reason for this that has very little to do with the tastes of video-gamers or the nerd culture they’re set in
Oh, really? Do tell. Because I want to hear how an industry gets to be as big as Hollywood while completely misunderstanding what its customers want.
alex 02.26.10 at 9:47 am
I’d like to know what the ‘simple reason’ is, even though I suspect it will be more like ‘an absurd conspiracy theory’.
Del Cotter 02.26.10 at 11:17 am
I always saw Inferno as a text adventure:
Midway this way of life you’re bound upon,
You wake to find yourself in a dark wood.
>RIGHT
The right road is wholly lost and gone.
>
Farren Hayden 02.26.10 at 1:09 pm
ajay, sg may have a point, albeit non-obvious. Many of the nerds I grew up around have always wanted something more absorbing than hack-n-slash, but are willing to settle for the simple formulas that are available. There is a potentially huge market for complex games with deep mechanics, signalled by the popularity of “sandbox” games like Fallout 3, Black and White and The Sims.
Of course there is also a huge market of generation-Xboxers who want nothing more than the simple formulas (and who generally aren’t nerds, like my hard-living, hellraising, triathlete friend who will only take a break for gaming if the rules are simple and the return on time investment is instant).
Formula hack-n-slash/shoot-em-ups are technically simple to produce. The same code can be reused over and over for different game, with only significant variations in content. So there’s an optimum point are which production costs intersect with size of market and thats the area that most games inhabit. But it doesn’t follow that its what most gamers think is ideal. Many of the “formulas” of today were innovations not too long ago, until some studio put in the significant amount of extra work required to develop technologies that enabled new game mechanics.
Gaming today is in an analogous place to movies before colour and sound. There are still significant developments pending which will broaden the options available to game designers, in terms of world-building, storytelling, non-linear gameplay and so on. And this potential is obvious to a lot of hardcore nerds.
Its obvious to those of us who’s passion for games stretches back decades (along with AI, they were my motive for getting into software development) that the formulaic shooters of today are not mutually exclusive with broader formats. Eventually, sandbox games with non-player characters driven by believable AI could simply include current shooter/hack-n-slash/driving games as elements of their worlds. This is already a trend in MMORPGs and combination sandbox/driving/shooting games like the Grand Theft Auto series.
New technologies like Lionhead’s potentially revolutionary “Natal” system illustrate what I’m talking about quite nicely:
http://www.youtube.com/watch?v=scGvYv-UUsE
This is a system that employs sophisticated animation techniques and AI to not only create believable characters, but have them recognise you, your speech and your emotional signals (via camera) and respond in a very personal way.
sg 02.26.10 at 1:57 pm
computer games are now produced on very tight deadlines with large profit margins, and there’s a big incentive to cut corners on plot, character etc. Producing work to these deadlines leads to modularisation (the use of objects and modules making repetitive adventure scenarios easier to produce, for example), reuse of tilesets rather than creative artwork, etc. This is why every world of warcraft adventure is a “grind”, because in the struggle to produce constant “new” work, the WoW team just use the same modular methods over and over.
The same thing has been said of porn – that the consumers don’t actually want what they see, but they have to cut out the crap that they don’t want in order to get the core parts they do. If the whole industry is producing a core of something you want overlaid with a load of dross, and there’s nowhere else to go, you just ignore the dross. It’s also what people do with genre fiction.
I’ve written about this a bit on my blog (which I don’t usually link to here). I hope this isn’t too much “conspiracy theory” for the delicate souls of Crooked Timber…
Farren Hayden 02.26.10 at 2:28 pm
sg as an interesting aside have you read any of the buzz about the new Star Wars MMO? By all accounts is going to be entirely story-based, with no “fetch me” quests, only progression of a grand narrative. Like a TV series, they’re going to have a permanent writing staff. One of the formats I’ve been waiting for for years, even if the SW franchise is more than a little sullied for me.
sg 02.26.10 at 2:57 pm
about time! The MMO grind is almost as much of an insult to computer games as certain… sequels… were to star wars. I shall investigate…
Farren Hayden 02.26.10 at 3:11 pm
Its being done by Bioware and appears to have many of the signature traits of their single-player epics, so expect standard MMO combat just with a lot of plot and character interaction too.
Richard J 02.26.10 at 3:42 pm
sg> I think you’re being a bit harsh on grinding – it hits a certain primordial spot in most people’s psyche, and is, quite frankly, necessary from the content provider’s side to ensure that certain of the, um, keener players, don’t run through all of your carefully prepared content too quickly before they’ve had a chance to pay you some money…
I’m helping out a couple of friends with an online game (from the business side, not creative), and it’s fascinating seeing just how quickly some people can burn through your content, even with deliberate roadblocks in place.
sg 02.26.10 at 4:11 pm
I’m harsh on grinding because it’s symptomatic of how computer games have declined in quality under the pressures of the industry. I understand other people seem to be able to bear it, and the WoW world is so beautiful that even grinding in it is kind of fun (I played WoW to lvl 12 and then gave up because of the unending similarity of every adventure). I prefer plot, resolution, etc – all the sorts of things that modern game builders are tempted to ditch in exchange for the cash cow of the modern MMO. I’ve read that game companies are starting to give up on RTS games due to a lack of milkable cash flow, and it scares me that commercial pressure may be forcing all games into the same form. I don’t know anything about this inferno game and it would be sad if a linear FPS were to become indicative of variety, but at this stage I suppose we just have to take what we can get…
Richard J 02.26.10 at 4:27 pm
I prefer plot, resolution, etc – all the sorts of things that modern game builders are tempted to ditch in exchange for the cash cow of the modern MMO.
Interesting (and I’m genuinely not trying to do some kind of spammy astroturfing kind of affair, much as it sound[1]), my friends would agree with that. They’re looking to take advantage of the conventions of the social/casual gaming browser game and using it to tell interesting and exciting stories. The first game is, TBH, fairly conventional in structure, but what they’re planning to do with the second one is far more interesting, I think.
[1] Disclosure: I do have a small interest in the company.
novakant 02.26.10 at 4:27 pm
@35
Funny, I was just about to mention “Heavy Rain” myself. I haven’t played a computer game in years, specifically since I got really bored with “Bioshock”, which was an excellent and beautiful game that got rave reviews – I figured that if I get bored playing that one, my gaming days are probably over. But “Heavy Rain” caught my eye, especially since it’s made by Quantic Dream whose “Omikron” I liked a lot (it also had David Bowie in it!). I wish more companies would try exploring ambitious gameplay concepts like the ones developed in games like “System Shock II”, “Deus Ex” or “GTA”, which I really loved back in the day.
Farren Hayden 02.26.10 at 4:49 pm
^ that
Ginger Yellow 02.26.10 at 5:15 pm
New technologies like Lionhead’s potentially revolutionary “Natal†system illustrate what I’m talking about quite nicely
FWIW, Natal is a Microsoft project, not Lionhead, and consists of the camera/microphone hardware and the software that processes the inputs to recognise body movements, objects and voice (it was going to have a dedicated CPU to do that, but apparently it’s been dropped to reduce the price). Lionhead’s involvement is with the Milo “game” which uses the Natal system as an input device.
Ginger Yellow 02.26.10 at 5:21 pm
sg – You should check out the indie game scene. There’s a ton of imaginative stuff being produced on modest budgets in a dizzying array of genres and styles. The last couple of years in particular have been something of a renaissance thanks to new distribution platforms like Xbox Live Arcade, Steam and Impulse. TIGSource is a great place to start for PC games.
noen 02.26.10 at 6:01 pm
@ sg 41
“The same thing has been said of porn – that the consumers don’t actually want what they see, but they have to cut out the crap that they don’t want in order to get the core parts they do. If the whole industry is producing a core of something you want overlaid with a load of dross, and there’s nowhere else to go, you just ignore the dross.”
The repetition, the dross, is important. It is through the repetition that one realizes the value of the object of one’s desire by failing to achieve it. There is a great deal of the obsessional repetition of “dross” in religious observance also. That’s the whole point.
The goal of religion, porn and gaming is the grinding. It is the core that is the real distraction.
sg 02.27.10 at 1:19 am
that’s quite beautiful noen! but what is the world of warcraft catechism, and what do its adherents do once they reach lvl 70?
ginger yellow, indie games don’t look like my thing. I want the big bang and the interesting fantasy plot. The best game I’ve played for quite some time is The Witcher, which although a bit heavy on the hardware is really cool. I’m trying Dragon Age but frankly a bit disappointed. I have a friend who thinks that game development goes through cycles, and the good development only occurs in the stage of the cycle where the potential of the latest graphics systems has been fully mined, so the developers have to find other ways to keep your interest – old-fashioned ways like plot and dialogue. Unfortunately that doesn’t seem to be happening as much as it used to. But if your main interest is RPGs, this is always a problem – they’re a demanding field for game design compared to FPS or RTS, I think.
Jon H 02.27.10 at 3:43 am
I second the suggestion of checking out Got Medieval’s coverage. He’s been all over it. Most recently by describing the copious quantity of oversize breasts in the game.
http://gotmedieval.blogspot.com/
Fun blog in general, too.
sg wrote: ““The same thing has been said of porn – that the consumers don’t actually want what they see, but they have to cut out the crap that they don’t want in order to get the core parts they do. If the whole industry is producing a core of something you want overlaid with a load of dross, and there’s nowhere else to go, you just ignore the dross.â€
And that’s kind of their big problem now, because people can get the 3 minute clips of the bits they want, for free, on the net, and that’s usually plenty of time, if you get my meaning.
sg 02.27.10 at 4:28 am
Jon H, don’t you think that it’s a bit … counterintuitive? … to be complaining about the copious breasts in the thread of a post by a guy whose main shtick is commenting on American comics? American comics are responsible more than anything else for insinuating gratuitous breastiness into teenage boy nerd culture. That genie is well and truly out of the box.
Regarding the 3 minute pawn, this is exactly the problem. Consumers don’t necessarily want to see the nastier elements of the stuff free on the internet, but they don’t have any control over what is provided, and what they’re really watching it for – visual depiction of sex – is too powerful to just turn it off until something better comes along. And finding alternatives is difficult, at least if you don’t want to squander a lot of money sampling crap.
The same is true of gaming. I played WoW until about level 15, when I got bored, and in that time, as Roy Batty would say, I saw such things… WoW is a beautiful and engrossing world well worth doing a bit of grinding to experience, and it is built on a very nice base (Warcraft 3 the RTS was awesome). I was willing to sit through 15 levels of crappy “bring me 10 [insert monster type here]” in order to enjoy this before i finally bored of it. I have only ever finished completely 3 computer games (Baldur’s Gate 2, Halo, and Freedom Force vs. the Third Reich) but I’m willing to splurge a bit of money seeking the next best thing. I’m sure if it was all free like 3 minute porn I would be willing to sit through a lot more stuff I don’t like than I currently do.
It’s the consequence of an industry-wide alignment, and a powerless consumer.
Got Medieval 02.27.10 at 4:35 am
It’s not the size of Beatrice’s breasts, its that the game is one long creepy ode to them.
jholbo 02.27.10 at 9:03 am
“Jon H, don’t you think that it’s a bit … counterintuitive? … to be complaining about the copious breasts in the thread of a post by a guy whose main shtick is commenting on American comics?”
sg, first of all, it’s a fallacy to assume that, just because I comment on American comics on a regular basis, that therefore it has to be my ‘main schtick’. Second, what is this intuition you have about the sorts of things that typically happen in comment threads that is so confounded by this particular development?
sg 02.27.10 at 9:34 am
sorry John, no offense intended. By “shtick” here I suppose I mean the property of your posting which is distinctive and unique to you, such as your philosophy-via-comic posts, etc. It’s clear you like the comics; so do a lot of the people who comment on your threads; it therefore seems a bit strange to mount significant objections to low-grade art in a different medium (e.g. computer games). This is not a strongly held position of mine, hence the ellipses.
I suppose the point I’m trying to make is that this stuff is all schlock – genre fiction, movies, computer games, porn, comics – and any kind of commentary which implies the privileging of one of these forms of schlock over another strikes me as a bit silly. To me, people complaining about computer-game-related schlock in an environment (being in this case threads associated with your posts) which is generally supportive of another kind of schlock is just a tad hypocritical. Or sad. Or counterintuitive. Or something.
jholbo 02.27.10 at 12:09 pm
” … is just a tad hypocritical. Or sad. Or counterintuitive. Or something.”
I’m sure that ‘something’ probably is wrong with the stuff I write. But, if you will step back for a moment, I think perhaps you will concede that, as criticisms go, this is less than scalpel-like, hence less than medicinal for my troubles.
I get it that you think it’s ‘hypocritical’ of me (or someone else?) that someone in my comment thread said (or I said?) … Help me out here, man.
OK, lemme at least try to help you help me …
“any kind of commentary which implies the privileging of one of these forms of schlock over another strikes me as a bit silly”
Yes, this is all well and good, in a exquisitely hypothetical spirit. (I hope I love counter-earth as much as the next man, or counter-man.) But what does it have to do with me? Or this post? Or with comments to this post? The only thing I can think is that you are arguing as follows: it is hypocritical (sad? counter-intuitive) for anyone to comment negatively about a cultural product that is regarded as ‘low-brow’ if the author of the post, to which the comment is made, has at any point commented positively about any other cultural product that is regarded as ‘low-brow’. Does this adequately express your concern?
sg 02.27.10 at 12:39 pm
maybe jholbo you’re confusing yourself with jon H? I’m making assumptions about peoples’ degree of interest in your interests, I’ll grant you. But I don’t intend my criticism to be scalpel-like or medicinal. Hence the qualifying phrases, ellipses, etc. Your defensiveness is kind of interesting though…
John Holbo 02.27.10 at 1:23 pm
“Your defensiveness is kind of interesting though…”
I thought I was being kind of aggressive, actually. Albeit in a passive way. Maybe you mistook that for defensiveness?
Just to clarify the whole jholbo/ Jon H axis, are you now suggesting that all the things you apparently said about me are actually about jon H? If that’s really the case, I’ll butt out, rather than interfere where I have no proper business. But all this seems rather referentially exotic.
Marc 02.27.10 at 3:19 pm
There are some industrial trends in the gaming industry, especially in the online ones. There is an extremely strong current towards extremely easy single-player design which then fills out a lot of time by being repetitive. It’s hard to get groups of players together in an online game, thus the very strong pull to recasting allegedly multi-player games as solitare games. The social things to do are clustered at the very end of the game and tend to involve running a small number of scripts ad naseum.
There is a big audience demanding that the games be very, very easy – so any puzzles which might have required thought are removed (from older parts) or never added (to the newer ones.) Again, the exception is the small list of current things for end-game designed to keep the frequent players occupied.
Things to do are also designed to be quick. But the online game designers want to keep people playing, so the required simple tasks are made extremely repetitive through various guises. You might need 10 coins from beating some ogre for a flashy sword, or perhaps have one chance in 100 to pry the flashy sword out of the hands of a dead orc.
I think of these computer games, in various guises, as really being puzzles – even video games have an element where you need to work out that you win if you jump twice to the left and throw the big rock when the ape turns orange, or whatever. For those of us who like puzzles, this tendency towards the anti-social, boring, and repetitive is understandable, but depressing.
ajay 03.01.10 at 11:17 am
I suppose the point I’m trying to make is that this stuff is all schlock – genre fiction, movies, computer games, porn, comics – and any kind of commentary which implies the privileging of one of these forms of schlock over another strikes me as a bit silly.
Highbrow troll is highbrow.
I can’t compete with the trembling intellectual sensitivities of sg. I never got anywhere with “Freedom Force vs. The Third Reich”.
Ginger Yellow 03.01.10 at 1:53 pm
It’s dirt cheap on Steam. Give it another shot.
ajay 03.01.10 at 2:15 pm
No thanks, GY. I’m waiting for the terza rima version to come out.
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